Tuesday 27 May 2008

Results for 'Which procedural content generation types will you use for the Independent Gaming Source competition?'; new poll

The results for 'Which procedural content generation types will you use for the Independent Gaming Source competition?' are in - thanks to the 8 of you who voted and I'm looking forward to playing your entries.

Wikipedean little 'p' procedural generation
0 (0%)
Runtime random level generation
3 (37%)
Design of level content
2 (25%)
Dynamic world generation
4 (50%)
Instancing of in-game entities
3 (37%)
User mediated content
0 (0%)
Dynamic systems
3 (37%)
Procedural puzzles and plot-generation
3 (37%)
Other (answer in the comments thread)
0 (0%)

The new poll is relatively straight forward. You may want to read Minesweeper vs Solitaire to refresh the arguments, including the relatively long comments thread.

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