Tuesday 6 September 2011

Historium: A Concise History of A World

You may remember a blog post about some 'house rules' I put together for Civilisation Revolution... umm. I've spent a little more time working on them.

210+ page PDFTeX source. PNG tech tree. GraphViz source for the tech tree.

I have it on good authority that this isn't how you design a game.

(Doing this just reinforces in my mind how awkward it is to design a tech tree, and how clumsy a game mechanism it is).

[Edit: Version 0.2 is up. This is final unless a) there's stuff people want clarified or b) I realise I forgot to put something else in].

[Edit 2: Version 0.3 is up, which fixes refugees - see change log for details. Thanks to Tom for feedback and suggestions regarding Conscription and Professional doctrine changes].

[Edit 3: Version 0.4 is up. Change log.]

[Edit 4: Version 0.5 is up. Change log.]

[Edit 5: Version 0.7 is up. Change log. Change log for version 0.6.]

[Edit 6: Version 0.8 is up. Change log.]

[Edit 7: Version 0.9 is up. Change log.]

[Edit 8: Somehow got up to version 1.6. Renamed from Alternal to Historium, for a variety of reasons]

3 comments:

Antoine said...

Very nice, now what are you going to do with it?

A.

Andrew Doull said...

Well there's only 3 insurmountable problems that I can see:

a) being a derivative work
b) impossible to develop AI for
c) impossible to make multiplayer interesting and resolve quickly

I've figured out a cunning way of solving b & c. So that leaves a and a whole lot of development time.

1 Chat a Day said...

For a) you can get inspired by http://en.wikipedia.org/wiki/Freeciv